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Jelly physics

Discussion in 'Made With Unity' started by Sam Shiels, May 4, 2010.

  1. Sam Shiels

    Sam Shiels

    Joined:
    Feb 25, 2007
    Posts:
    160
    Hey. I made some physics jelly blocks for fun and wanted to share it with everyone! Basically, they're cubes that have spring joints bound to each corner to the mesh.



    A download is attached. Enjoy and feel free to use this in your project(s)!
     

    Attached Files:

  2. Caliber-Mengsk

    Caliber-Mengsk

    Joined:
    Mar 24, 2010
    Posts:
    689
    Interesting. It'd be kind of cool if there were a way to apply this to a mesh or something like that. Could make a convicing skin effect, (pushing in on skin and having it cave in with pressure) XD But that'd probably be a stretch. (XD No pun was intended, but it works as one I guess.)
     
  3. Pulov

    Pulov

    Joined:
    Feb 20, 2010
    Posts:
    824
    at this point I'm in an pc with ubuntu and cant check it but looks interesting.

    From what I see in the shot and what I do imagine it could be something simililar to the lattice moddifier in 3dmax, but in real time.

    It might be usseful for defformating a car when crashing. Something I would be interested on :p
     
  4. Ramen Sama

    Ramen Sama

    Joined:
    Mar 28, 2009
    Posts:
    561
    Yeah, i've seen this type of example before. But it does work.
     
  5. edplane

    edplane

    Joined:
    Jul 13, 2009
    Posts:
    485
    Wow, it works? And ive been waiting for Unity to upgrade to the latest version of PhysX to support softbodies... silly me! :roll:
     
  6. Sam Shiels

    Sam Shiels

    Joined:
    Feb 25, 2007
    Posts:
    160
    Yes it's that simple!

    This is easy with other simple shapes, but not with complicated ones. We need to let PhysX deal with that. :p

    Car and terrain deformation can be done purely through script. The procedural examples (on unity3d.com) include a terrain deformation script. :wink:
     
  7. Wox

    Wox

    Joined:
    Dec 14, 2009
    Posts:
    93
  8. edplane

    edplane

    Joined:
    Jul 13, 2009
    Posts:
    485
    For complex shapes, I guess you could use a cloth simulator in like Cinema 4D, and use it as an animation... But still not dynamic... :(
     
  9. GoldnGODGamer07

    GoldnGODGamer07

    Joined:
    Feb 21, 2017
    Posts:
    1
    Guys the jelly physics are not working anymore do u have a more up to date version
     
  10. Daahrien

    Daahrien

    Joined:
    Dec 5, 2016
    Posts:
    100
    hey, I noticed the mesh is in .jas format, any love for this windows user? can you convert it to .fbx?