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Discussion in 'Assets and Asset Store' started by Candy_Smith, Feb 2, 2016.
Does anybody have the same error when sharing the score? I did everything on tutorial but my Facebook app page does not connect.
Any news about that? I need the same things.
About this Facebook issue you better to contact with Facebook support.
About improvements of the asset maybe we release some of them in future.
I finally got Facebook set up and it appears to be working. I found a note somewhere that mentioned removing the Facebook ask manually while the project was closed, then re-importing it. That seemed to work all right and I can now log in with my real Facebook account when testing.
Has anyone managed to get google admob chartboost and unity add all three working? I am able to get chartboost working, but admob refuses to work, or it will get stuck compiling c++ forever. I really want to be able to use all three, to test and compare the different networks.
Anyone have some specific input? There are some piecemeal videos and the written notes, however they seem to be incomplete and or outdated. (For example when setting up monitization the GUI of the editor is different)
A video of turning on and integrating
2. Gamesparks leaderboard
5. Unity ads
6. Unity IAP
In that order in a single video using unity 5.60 or the "2017.1" newest stable would be an amazing step in supporting all users here and save the developers soooooo much time in answering questions in part.
Simply point everyone in this thread to that and viola.
I really hope that someone that has finished setting up all parts would be willing to do this. In theory it should not take more than 5-7 minutes per part, then maybe 30 min to type details and put it on YouTube or post back here.
Hey Anya, i just bought your asset and i am getting an error in the initscript. It says
Assets/JellyGarden/Scripts/InitScript.cs(640,14): error CS0103: The name `FacebookSettings' does not exist in the current context
can you please help me out to fix this error.
Thank You So Much,
Thank you for the purchase. About support, please contact us by email firstname.lastname@example.org. We will happy to help you as soon as it possible.
Candy Smith Team
can the background (with level selection) be scrollable also horizontally (not only vertically)? And app will find correct position of next level to be played?
Yes it possible, but keep in mind game support only portrait resolution.
Candy Smith Team
Thanks for this cool asset; it's being very useful up to now.
I'd like to make some of the obstacles fall together with the items inside them (for example, the wire block). Could you give me any hint to the best way to implement this? My (failed) attempts have revolved around hooking a MoveDownBlock() function in the FallingDown() coroutine from LevelManager. However, getting the block to fall together with its contained item is turning out tricky.
Also, could you help me understand what "CanGoOut()" means in Square.cs and how it affects the mechanics?
Thanks in advance.
It really hard task because obstacles is square.cs but only items.cs can fall.
CanGoOut returns true if item can move from the square meaning square not contain obstacle which restrict items from moving out.
I have purchased this awesome asset, but when I run it in the game mode, facebook & gem icons disappears, can you pleas help?
you need to install appropriate plugins.
Use help buttons in the Window/Jelly garden editor
I have installed the plugins, I can not see Gems icon, what is the version of the require plugins, I am using Unity 5.6.1?
try to reimportUnity-inapps.
If it will not help please write on our support email.
How to use prefabs instead of sprites? I like to have animated content:
Unfortunately you can't use prefabs instead of sprites without changing scripts. You need to find sprite of your prefab and use only it.
I assume your prefab has some animations. To integrate it you can require change the Item script.
Hi, A great asset. Easy to customize. Just confused by one thing. I am not using AdMob or Charboost ads, just Untiy Rewarded Video ads in the Gem / Life Shop. The Video show fine. Everything is connected under the Unity Services window and the project ID is correct etc. But no data shows for the ads under the Unity Ads Dashboard. There is no test mode enabled, and as said live production ads are showing. I'm told the data not showing in the dashboard is most probably because the GameID is not being set: https://unityads.unity3d.com/help/monetization/integration-guide-unity but I actually don't see where this is even initialized in the InitScript.cs. Is this missing from the GetRewardedUnityAdsReady ()?
as Unity claims only what you need now is re-link your project. ID not available for changing.
You can read this thread.
If it doesn't help could you request a support of Unity ads team?
Contact info was changed:
Facebook --> https://www.facebook.com/info.candysmith/
Support email --> email@example.com
Sorry, I'm new to this. I've purchased your Jelly Garden Project and it says "Open in Unity", but when I click on that button, there is no project in Unity. What have I done wrong?
You need to do next
- open Unity,
- create new project
- open asset store window in Unity.
- import the project you bought using this window.
Hi Anyoneone how to change items with repect to scenes. I want tomake game with 4 zone if you select one sone items will show only for particular zones any one please help.
Hi Please let me know which script is saving player pref.
Hi. How hard it will be to add landscape orientation support? Too much work on my part?
I also need landscape support. Portrait won't work for the concept we have. I just purchased last night. Hopefully this is possible. From what I've seen, this package seems to be well organized, supported and of good quality so thank you for that!
Can you contact us to support email firstname.lastname@example.org? Our programmer will happy give you some decision.
Candy Smith Team
Hello, I tried to enable Unity ads (I'm on a Windows computer). However, I get these warnings and ads do not work...
Missing assembly UnityEngine.Advertisements.dll for Advertisements. Extension support may be incomplete.
Missing assembly Editor/UnityEditor.Advertisements.dll for Advertisements. Extension support may be incomplete.
I have tried restarting Unity, turning off and on the ads service, installing the Unity ads package from the asset store and several other things. I've wasted about 5 hours at this point trying different things and really could use some help! Thanks!!
btw, I also get these 2 errors. I don't believe they are related but maybe they are?
NullReferenceException: Object reference not set to an instance of an object
AnimationManager.OnEnable () (at Assets/JellyGarden/Scripts/GUI/AnimationManager.cs:26)"
NullReferenceException: Object reference not set to an instance of an object
PrePlay.InitTargets () (at Assets/JellyGarden/Scripts/GUI/PrePlay.cs:28)
PrePlay.OnEnable () (at Assets/JellyGarden/Scripts/GUI/PrePlay.cs:12)"
Got it resolved. Reporting back with the solution in case others have same issue. After spending hours trying to chase these issues down, I finally decided to just re-install Unity which as I learned was a newer version. After installing Unity again, those errors went away and once I cleared the new errors (duplicate dll's, etc) I was able to run the game again and the Ads WORK! So, the ad issues were resolved by updating Unity to latest version. Hope that helps someone else.
Thank you for sharing!
How to change the initial picture (main_menu_banner) after the game starts and the download image (loading)?
all images related to the main menu you can find here.
Hi Candy Smith,
I am considering purchasing your asset. I think you have done some amazing work. I have a few quick questions before I buy. First, if I were to make changes to the C# code to add game types or other enhancements could I still get updates from you, or would I be on my own from there on out? Why does your android demo need to be able to make and manage calls?
Hi @travispettry ,
Thank you for interest to our product.
Yes you can get updates without a problem if you only add your scripts and not change our scripts , otherwise you will need to check your changes after update. Also very rare but it can happen we can change a scene, but anyway we describe them.
Also we are going to use GIT for customers where you can see our changes and create public issues.
About android demo it could permission of any of plugins we use like admob, unity ads, unity in apps, facebook and etc.
Anyway you can disable them.
Hi @Candy_Smith ,
I just bought your asset and saw that out of the box it does not work correctly in Unity 2018. It needs a small fix - add new version in string 1048 of LevelManager.cs:
#if UNITY_5 || UNITY_2017 || UNITY_2018
If possible, it would be good to add this in the new version =)
Thank you @KuzyT, we will fix it soon.
I am looking forward to purchasing template. I just wanted to know that does unity ads works
like Viewing ads to get Coins/Gems etc ie RewardVideo
Unity rewarded ads allow you to refill life, get coins and continue game after fail.
Also we have Admob rewarded ads.
i have a problem, this problem I experience when build the app.
How to solve it?
It looks like your manifests have different target SDK versions.
Please change targetSDKVersion in all your manifests to 26
to find all manifests use the search field
can we change this swipe to match work with just tap?? By tapping the two r more items it just destroy the items....is it possible in this project??
thanks in advance....
it could be hard because of all gameplay based on swapping.
take a look at this our project. It is selecting but it would be easier to change it to tap.
@Candy_Smith One of our customers had an issue related jelly garden where the project defines are overwritten forcefully.
We request you to please go through this thread and adapt the changes accordingly. Do let me know if any help required.
Thank you, we will handle this.
I am having serious bug, in which the there is infinite text popping "No More Match"
I know that there are frozen blocks all the way in my custom level. But is there any solution?
Hi, show me the level please.
What color limit you set?
Hi Candy_Smith Team! I have a problem with the animation, after i select the level and play i get this error :
The animation state appear could not be played because it couldn't be found!
Please attach an animation clip with the name 'appear' or call this function only for existing animations.
LevelManager:AnimateField(Vector3) (at Assets/JellyGarden/Scripts/LevelManager.cs:877)
LevelManager:GenerateLevel() (at Assets/JellyGarden/Scripts/LevelManager.cs:857)
LevelManager:InitLevel() (at Assets/JellyGarden/Scripts/LevelManager.cs:397)
Can you help me with that ? Than you!
Hi @Aroman93, make sure you have the latest update. I don't have this issue in my project.