Jello Physics is now available on the github for FREE. Turn any PolygonCollider2D into a fun and dynamic JelloBody! Jello Physics allows you to create configure and manipulate soft bodies that work with Unity's 2D physics engine. Web Demos Sticky Web Demo. Spiffy Web Demo. Features: -Base, Spring, and Pressure bodies. -Auto-generate Internal and edge springs. -Add individual springs for custom control. -Control over near every aspect of every body and the simulation. -Link your body to a mesh for dynamic mesh deformation. -Internal points for stability and improved mesh deformation. -Collide against BoxCollide2D, CircleCollider2D, and PolygonCollider2D. -Custom Collision Events for even more fine tune control. -Attach Points to pin objects to, for more appealing deformations. -Joints to attach objects together mechanically or fix your soft body to a point in space. -Sprite and texture deformation supported. -RageSpline support. -2D toolkit support. Visit the Docs Note: -Not performant enough to allow for large numbers of bodies to collide all at once. -A JelloBody will not collide against a EdgeCollider2D. -Ragespline beak and emboss not currently supported. -2D toolkit splice and multi-atlas not currently supported.