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Jello Ballo - Mobile app made with Unity

Discussion in 'Made With Unity' started by Bachey, Mar 14, 2021.

  1. Bachey

    Bachey

    Joined:
    Jul 23, 2016
    Posts:
    8
    Hi,

    I made an app using Unity called Jello Ballo:D. It utilizes a custom softbody simulation and interactive path drawing implementation, ie. it's a little physics game.



    The rules are fairly simple: draw paths with your fingers to control Jello and protect it from obstacles and enemies. Contacting too long with the path will heat Jello to prevent blocking.

    It started as an experiment, but I decided publishing it as a game, I enjoyed working on this.

    If you want to try it:
    iOS: https://apps.apple.com/hu/app/jello-ballo/id1490912140
    Android: https://play.google.com/store/apps/details?id=com.BacheyGraphics.JelloBallo
    Any opinions or suggestions are welcome.

    All the best!
     
    Last edited: Mar 14, 2021
    TadasTalalas likes this.
  2. John-4k-Brock

    John-4k-Brock

    Joined:
    Mar 15, 2021
    Posts:
    1
    I tried the Android version of your game. I have to admit it made me a little jelly since it has a lot more polish than my own game.
    It was pretty fun. I like the grading system. Even if D+ was my best score LOL. It made me want to keep trying to do better.
    I did see one strange bug. The first game after the tutorial, played super, super slow. I then quit and restarted and never saw that bug again.
    I did not care for the laser bug, as he always killed me so quick, that it felt to over powered.
    It is a very impressive game and you should be proud
     
    Bachey likes this.