I have a simple test scene with two cubes (CubeA and CubeB) and each has a script attached to it (ScriptA and ScriptB). I want the code in CubeA to be able to access the code in Cube B. I can do the following //ScriptA ScriptB.Test(); What I really want to do is more like this //ScriptA CubeB.Test(); Is there any way to do this?