Jarheads (Work in progress) A squad-based action/tactical shooter with voxel destruction. Full campaign mode (single player or two player online co-op) and online multiplayer with a variety of modes including Deathmatch, Team DM, CTF, King of the Hill and more. I'm a one-man-band and I've been developing the game on and off for a year now. The game started out in XNA/Monogame and I recently (beginning of July) ported it over to Unity. This is my first Unity project. I've been building the game multiplayer-first, and have only recently started working on the campaign side of things starting with enemy soldiers and AI. I have lots of plans for different mission types, vehicles and turrets, and other multiplayer modes. I've just had a three-week sprint on porting the map editor over to Unity, taking advantage of nGUI to make it a little more user-friendly than the Monogame version was. Here's a video of the editor plus a couple of minutes of testing/walking around the map at the end: I'll post semi-regular updates here, twitter and tumblr. Please feel free to ask any questions!