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TextMesh Pro Japanese Characters do not included in Font Asser

Discussion in 'UGUI & TextMesh Pro' started by Arlekine, Oct 4, 2019.

  1. Arlekine

    Arlekine

    Joined:
    Aug 26, 2018
    Posts:
    10
    Hello

    I have problems with creation Font Asset for Japanese Characters. I used NotoSans and Japanese characters works when i use this font on Text Component, but cant integrate symbols with Font Asset Creator - characters just didnt included.
    I tried unicode:
    • Hiragana: Unicode: 3040-309F
    • Katakana: Unicode: 30A0–30FF
    And even tried to insert Japanese characters with 'Custom Characters'
    TextMeshPro is a new instrument for me, may be I do something worng?
    upload_2019-10-4_19-41-38.png
     
    Kaldrin likes this.
  2. Arlekine

    Arlekine

    Joined:
    Aug 26, 2018
    Posts:
    10
    I use 1.4.1 package version on Unity 2018.4.6f1 and tried even on 1.5.0 - no difference
     
    Last edited: Oct 4, 2019
  3. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,596
    The NotoSans-Regular font does not contain Japanese characters. The NotoSansCJK-Regular does as seen in the image below.

    upload_2019-10-4_10-40-45.png

    You need to use the specific NotoSans font file for CJK.
     
  4. Arlekine

    Arlekine

    Joined:
    Aug 26, 2018
    Posts:
    10
    Thanks! Thats work!