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Jagged/Flickering Edges In URP WebGL

Discussion in 'Web' started by Spiraseven, Jan 19, 2022.

  1. Spiraseven

    Spiraseven

    Joined:
    May 2, 2014
    Posts:
    25
    Hi All, Please see the below images.

    I have a tiled ground, Unity cubes that are separated from each other with a bit of space in-between each of them (no textures just color). I am using the URP and it's standard shader. In Unity 2019.4.3f1 the edges do have some minor issues at shallow angles but are much better than in 2021.2.8f1. Does anyone know why the edges might be flickering more in 2021.2.8f1 for WebGL builds. I have not changed any of my settings between the two versions. The brightness also seems to have changed between the two versions. I have tried changing around Anisotropic Textures in Quality settings and Anti Aliasing settings in the URP Renderer Asset but no luck.

    2021.2.8f1 WebGL
    edges.PNG

    2019.4.3f1 WebGL
    edges2.PNG
     
  2. MaskedMouse

    MaskedMouse

    Joined:
    Jul 8, 2014
    Posts:
    1,092
  3. Spiraseven

    Spiraseven

    Joined:
    May 2, 2014
    Posts:
    25