Hi. I have been playing around with the new 2d lights in UWRP and it works really well, but I have an issue where the light will go through my tiles: I found out about the shadow caster 2D component but it leaves the shadow edge quite jagged: Is there a way to make it a softer shadow? I want to block out the light, so reducing shadow intensity is not an option. I did try enabling "soft shadows" on the LWRP prefab but that did not seem to have any effect.
I have the exact same problem. Did you find any solution? Edit: Go to your Renderer 2D data -> Light Render Textures and set Render Scale to 1.