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World Building Ivy Studio✅- Procedural Vine generation, dynamic planting in run time, ivy flower generation

Discussion in 'Tools In Progress' started by nasos_333, Apr 3, 2022.

  1. nasos_333

    nasos_333

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    This is the thread dedicated to the work in progress on the new Ivy Studio asset



    Ivy Studio Roadmap

    Next Update (v1.0.3):
    - Ivy directionality during planting,
    based on camera forward and other options
    - More gravitate controls, e.g. add curved Ivy when planted in flat surfaces
    - Fix issue where shadow appear for whole mesh while gradually growing
    - Add grow shader variant for the gradual grow sysem for URP and HDRP (currenty is only SRP shader)
    - Add undo and redo functionality, ideally using the normal undo-redo path or a button in editor
    - Finalize interaction between player and Ivy shader, pass player postion - velocity to shader
    - Add more options in control of gradual grow based on UVs of mesh
    - Add scaling of leaves - flowers with factor than edit the prefab itself
    - Add more motion options e.g. waving while gradually growing plants
    - Add sample with distance fade in shader before LOD cutoff for smooth transitions
    - Apply fade to URP-HDRP shaders (currenty is only SRP shader)
    - Added gradual grow optimization, where branches of same stroke are batched together after growth
    - Added Gizmo level control, zero disable icons and plant limit boxes, one shows only icons and two shows both

    Planned features down the line:
    - Procedural Flower generator
    - Ivy gradual burn system
    - More options on placement e.g. create Ivy bridges
    - Add gradual grow of editor Ivy as user passes by

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    Last edited: Apr 4, 2022
    knxrb and PutridEx like this.
  2. nasos_333

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    sstrong and knxrb like this.
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    Last edited: Jun 5, 2022
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  11. nasos_333

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    UPDATE:
    Ivy Studio 1.0.5 is in the final stages of WIP and will be released soon.

    Ivy Studio 1.0.5

    - Added per layer planting and option to turn this mode on of off
    - Added new hollow tree and bush sample
    - Added Single Pass Instanced VR support for URP and Standard Pipelines (tested in MockHMD)
    - Added emission with texture control enabled shader for alien looking plants

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  12. nasos_333

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    Ivy Studio v1.0.5 is now released at the Unity Asset Store !!!
    - Added per layer planting and option to turn this mode on of off
    - Added new hollow tree and bush sample
    - Added Single Pass Instanced VR support for URP and Standard Pipelines (tested in MockHMD)
    - Added emission with texture control enabled shader for alien looking plants

    Ivy Studio v1.0.6 is now the current WIP, that will enable twisting in roots like in InfiniTREE system, video of the new effect coming soon.

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  13. nasos_333

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  14. nasos_333

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  15. nasos_333

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  17. nasos_333

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    Ivy Studio v1.1 has been released at the Unity Asset Store !

    Ivy Studio 1.1.1a
    - Added ARTnGAME welcome screen with links to all major ARTnGAME assets, contact information and tutorial and asset material, for easier reference through the Unity editor.
    - Fixed the information text when opening the Ivy Editor window.

    Ivy Studio 1.1.1 - (Major upgrade)
    - Updated the asset to Unity 2021.3 LTS, which will be the version all new features will be based on.
    - Refined demo scenes in URP and removed HDRP references in camera.

    Ivy Studio 1.1.0
    - Added new module to ungrow Ivy gradually during play mode. The same module also allows to plant Ivy on pre defined points in the scene.

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    Last edited: Feb 28, 2023
  18. nasos_333

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    Ivy Studio v1.1.1b has been released at the Unity Asset Store !

    Ivy Studio 1.1.1b
    - Replaced the Action directive with System.Action in the multithreading module, such as to avoid any possible ambiguity conflicts if an Action function is declared in the project in a non namespaced class.

    Work in progress update:
    A system to assign the Ivy to a layer upon creation is now in the making and will be in the next updates

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  19. nasos_333

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    A note on Ivy Studio shaders use in Deferred mode in URP

    If need to use the Ivy on Deferred Mode, can enter the shader and replace the "LightMode" = "UniversalForward" with "LightMode" = "UniversalForwardOnly". This will allow the grass to appear in both Forward and Deferred modes.

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    Last edited: Mar 9, 2024
  20. nasos_333

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    Ivy Studio v1.1.2 has been released at the Unity Asset Store !

    Ivy Studio 1.1.2
    - Added option to direct the Ivy based on the vector from the camera to the plant point.
    - Added support for Deffered URP mode by replacing of the "LightMode" = "UniversalForward" with "LightMode" = "UniversalForwardOnly"in the relevant shaders.
    - Added new tutorial with enhanced sound.

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    Last edited: Apr 7, 2023
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    Last edited: Mar 9, 2024
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