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Unity Multiplayer I've been using UNET for my game Warp League Basketball, check it out!

Discussion in 'Connected Games' started by robochase, Dec 17, 2017.

  1. robochase

    robochase

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    Hey, I've been a lot more active on this networking forum in the past but not recently

    I figured I'd show off Warp League Basketball here, a 3v3 'basketball with guns' game i've been making for VR. I made this with UNET, so it's fairly relevant to the forum. Technically, I hacked the HLAPI to use steamworks P2P instead of the LLAPI, but at least 75% of the my netcode is relying heavily on Commands/RPCs/etc

    Here's the Steam page if you want to follow the game (release date is still TBD, but it's getting closer every day): http://store.steampowered.com/app/536460/Warp_League_Basketball/

    Enjoy :)

     
    Last edited: Dec 17, 2017
  2. hippocoder

    hippocoder

    Digital Ape Moderator

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    Fun game! so you didn't actually use UNET at all ?

    (HLAPI doesn't count - it's just C# calling Unity's actual UNET)
     
  3. robochase

    robochase

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    well now you have me confused, maybe I should clarify!

    I basically went into UNET's source code (NetworkConnection, NetworkServer, etc) and tweaked it to use Steamworks' P2P layer for connection & data transmission instead of the LLAPI. I originally made my game with UNET and eventually decided the relay server setup was kind of gross for VR games, so I did this small hack instead of rewriting all my netcode. I'd very much say that I used UNET for this game :)
     
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  4. TwoTen

    TwoTen

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    Deff adding that to my VR collection.
     
  5. robochase

    robochase

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    Awesome, thanks dood! I'm still using the same old Steam voice chat code we were poking at months ago! I hope yr project is coming along nicely :)
     
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  6. TwoTen

    TwoTen

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    Yes, i’m working hard on it man. I will hopefully be able to make a VR title after this one. This one has been in development for a year now. Happy to hear you got your voice working haha.

    Don’t have much time due to work and school. But I have to say your game looks awesome!