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Bug IUnityGraphicsD3D12v7::GetNextFrameFenceValue() always return 1

Discussion in 'General Graphics' started by jdesantos, Dec 23, 2022.

  1. jdesantos

    jdesantos

    Joined:
    May 24, 2013
    Posts:
    304
    Unity 2022.2.1.f1 is always returning "1" in GetNextFrameFenceValue().

    This was working correctly in previous versions.

    @tvirolai
     
  2. tvirolai

    tvirolai

    Unity Technologies

    Joined:
    Jan 13, 2020
    Posts:
    77
    Hi,

    Yeah it's a bug indeed. Can you file it? We'll get it fixed soon. A bug creeped in as we changed how submissions work now that we can overcommit GPU memory, and for whatever reason automated tests didn't catch it. But we'll make sure it won't happen again.
     
  3. jdesantos

    jdesantos

    Joined:
    May 24, 2013
    Posts:
    304
    Thanks for the confirmation and of course I will file it. What's the more efficient way for sending the report? From the Editor itself?
     
  4. tvirolai

    tvirolai

    Unity Technologies

    Joined:
    Jan 13, 2020
    Posts:
    77
    Reporting from the Editor itself is probably the best way.