MY QUESTION IS: How do I swap a hdrp skybox graphic texture? It should be easy right? No one can help me. I've been asking for months and even had an employee try and come up empty. Amazingly awesome use CASE: Warp drive has never been done right before in any video game or movie. We only had glimpses of it in Star Trek TNG. I have a Starfield. Proceedurally generated galaxy. When a player enters warp, they see the different colored nebula, stars and phenomena whip past them! Far more eloquent than Star Trek TNG. When they exit warp, the player is actively playing the game again and needs to be able to control their player and Frames per second matters. I can render all stars and nebula live in game, but it taxes the player's computer. Instead what I want to do should be easy: When the player exits warp and the stars are not moving, I draw what the player sees 360x360 vision to the skybox. Then I derender the stars and nebula. Then the player can start playing in that star system fighting drones/asteroids/selling stuff at stations/etc without the heavy rendering of hundreds of stars and nebula in the distance. When the player enters warp, the Entities(gameobjects) render again, the skybox derenders to black and the warp animation happens. Awesome right?!? I just need to know how to change a skybox texture on the fly. This should be easy for Unity to do right?