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Discussion It's possible to use Graphics.blit() in Quest2?

Discussion in 'VR' started by Monstermash28425R1, Jul 14, 2023.

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How to do Graphics.Blit in Quest2?

  1. dunno what goes here

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  2. ignore this poll

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  1. Monstermash28425R1

    Monstermash28425R1

    Joined:
    Sep 8, 2016
    Posts:
    12
    hello everyone! im here trying to figure out a issue i found when trying to port my voxel game to VR, since im rendering my voxels using computeShader raytracing and using the output as RenderTexture in the graphics.blit method i thought i would work on quest2 but does not

    so the question is: Does anyone know how to do a "Graphics.Blit()" Behaviour in a Quest2?