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Bug It seems there is an obscure bug in unity's hybrid renderer case 1301185

Discussion in 'Graphics for ECS' started by Ashkan_gc, Dec 23, 2020.

  1. Ashkan_gc


    Aug 12, 2009
    I created this bug yesterday but since it might not be prioritized, i wrote it here.

    It is very weird, having a O(m*n) for loop instead of a O(n) one breaks the project's renderer in a single system.

    I described fully in the case but the system is simply changing an object by destroying it and the difference between the two is an additional iteration loop