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Question It seems like urp using depthnormal pass instead of depth pass when upgrade to 10.0?

Discussion in 'Universal Render Pipeline' started by ununion, Jul 30, 2021.

  1. ununion

    ununion

    Joined:
    Dec 2, 2018
    Posts:
    275
    I was using urp7.2 and work with depth pass fine.
    but when i upgrade to urp10+,I found everything is using a pass that called depthnormal pass.
    the old depth pass is not used.
    So How I can fix it without add depthnormal pass to each of my shader?