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It does not work well standalone !

Discussion in 'Scripting' started by none3d, Apr 23, 2022.

  1. none3d

    none3d

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    Mar 4, 2021
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    156
    my game load data from server(local host) , it does good work in unity but not work standalone exe
     
  2. none3d

    none3d

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    hello ?!
     
  3. Yoreki

    Yoreki

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    2,590
    Since there is way to little information to offer any kind of meaningful help, ill just reply to the part i can:
    Hello :)
     
  4. none3d

    none3d

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    Mar 4, 2021
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    Hello :D

    my game load data from local host by www(http request) , it does good work in unity editor

    But when I get the exe output for Windows and run it, the data is not loaded from the localhost
     
  5. Bunny83

    Bunny83

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    Oct 18, 2010
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    So? What actually happens? have you checked the log? Have you added some Debug.Logs to your code? any runtime exceptions? Have you checked your server log if the request actually arrives? Firewall? There's still almost zero information in your post. You essentially repeated what you already said in your first post. What kind of answer or help do you expect? We don't see your code, we don't see your output log, we know literally nothing about your setup. We don't know what kind of server you're using, we don't know what kind of data your receiving and how you may parse it, just nothing.
     
    Kurt-Dekker and passerbycmc like this.
  6. Kurt-Dekker

    Kurt-Dekker

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    Mar 16, 2013
    Posts:
    36,963
    And not only that but... watt for it...

    ...... we CANNOT read your mind!

    Yes, I know, it's surprising. But we can't read your mind OP.

    How to report your problem productively in the Unity3D forums:

    http://plbm.com/?p=220
     
    Joe-Censored likes this.
  7. none3d

    none3d

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    Mar 4, 2021
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  8. none3d

    none3d

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    Still no answer ? :eek:
     
  9. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

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    passerbycmc, Joe-Censored and Bunny83 like this.
  10. Bunny83

    Bunny83

    Joined:
    Oct 18, 2010
    Posts:
    3,572
    You received serveral "answers" which were based on the minimalistic information you have shared. Again, we can't read your mind. You said there are no errors in Unity. Have you checked the output log of your standalone build as I already asked above?
    Have you verified that your standalone application is authorized in your windows firewall, as I already asked above?
    Have you checked the server log? Does the request even arrive at the server?
     
    passerbycmc and Joe-Censored like this.