I am having issues with the scale and rotation of the trees while using the terrain tool to place them, my issues are: There is a scale mismatch between the models placed straight into the editor viewport and the ones painted by the terrain tool, the result is the painted ones looking tiny. A workaround I have tried is unticking convert units and leaving the scale factor to one (see image below) The problem with this solution is now if I drop a regular tree from the project window into the scene the scale is gigantic. This mismatch is really problematic to my workflow. Secondly, the rotation of the models is wrong.(I know this is the intended behavior when importing models) This is normally not a problem, unity usually corrects it by adding a -90 degrees rotation when you import the asset. My issue is that when I drag it from the project window it has the intended -90 degrees rotation But when I place the tree via the terrain tool it's sideways. Again I tried playing with the model settings and ticked "Bake Axis Conversion" to see if the results changed. When I did, the tree came out 180 degrees rotated The result is the tree in the terrain tool comes out sideways but the other way around. I have tried both the old and new terrain systems and the results are identical. How do I go about fixing this? PD: The models are from a free bundle by Quaternius, I imported them into the project as fbx files.