Hello there, I updated to the last version of the steamVR sdk. So far, it tracks my controller and their input, i've bind actions and all... I am to the point where I need to make Vive Tracker work. They are connected, recognized, tracked by steamVR (as indicated in the steamVR panel). The problem is that I have no clue on how I am supposed to make them appear in Unity. For the controllers, there is the script SteamVR_Behaviour_Pose which works well but we are limited to only right or left hand and no tracker0, tracker1 in the input source. What I have tried so far : In SteamVr Input : I created an Action Sets called trackers in which I have an Action called tracker0 with a pose type. In Binding UI : I assigned this pose as the action pose and the tracked is set as "vive tracker in hand". In Scene : I added a SteamVR_Behaviour_Pose with this action on a Transform. But it is not working... So here is my question, how can we do in Unity to make a GameObject follow a tracked device such as a Vive Tracker ? [Edit] : to track the position, we can use the SteamVR_TrackedObject script and assign a device index but how can we access to input (since SteamVR_Controller disappeared) ?