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Bug Issues with animations and the input system breaking with 2021.2.0F1 & onward

Discussion in 'Animation' started by esco1979, Nov 15, 2021.

  1. esco1979

    esco1979

    Joined:
    Mar 18, 2014
    Posts:
    129
    Hi, everyone. I just upgraded from 2021.1.24f1 to first 2021.2.0f1. And I quickly noticed 2 things:

    1. Some of my animations were suddenly breaking; as in an animation that was fine in the previous version of Unity suddenly had sprites labeled as "missing." Yet I could go to the sheet for the sprite that was supposedly missing and see it is there and fine. And I could drag it back in and it would show up fine. Obviously, this is a HUGE issue as who knows how many animations this could occur with.
    2. The input system was suddenly breaking for Analog controls (2 shoulder triggers, and analog sticks): as in Unity acts as if they would randomly get stuck. I am using an xbox360 controller and if I go back to the old version this doesn't happen. I also checked in windows AND in the input debugger and confirmed that both clearly lists the inputs as NOT being pressed. Yet I can put in a Debug.Log check under the callbackcontext.cancelled event and confirm that when this action occurs, it will NOT be called. So Unity if acting as if they are still being held. When this occurs, If I press the analog control again and release it THEN unity will act like it was released.
    So I then tried upgrading to 2021.2.2F1; the same issues occur. But if I go back to my old file for 2021.1.24f1 they do not.

    And to be clear: I have not changed ANYTHING in the files I upgraded to the newer versions. I literally just copied the project folder, upgrade the project to the newer version, and the issues instantly begin occurring. I have tried this 3 times now with the same results.

    I wasn't sure where to put this honestly; is anyone else having these issues?

    P.S. I am using Windows 10 if that helps.
     
  2. KalOBrien

    KalOBrien

    Unity Technologies

    Joined:
    Apr 20, 2021
    Posts:
    88
  3. esco1979

    esco1979

    Joined:
    Mar 18, 2014
    Posts:
    129
    So is anyone else encountering this bug?

    I did put in a report as suggested.... but it would be very odd for it to be a bug if no one else has the same issue.
     
    Last edited: Nov 18, 2021
  4. midsummer

    midsummer

    Joined:
    Jan 12, 2017
    Posts:
    30
    I tried to update my project from 2021.1.20f1 to 2021.2.2f1 and sprite references broke in at least one animation, as far as I could tell by a quick test.

    I think the animation in question may have been cloned by a scene template, if it matters. The scene template's inspector UI felt broken in 2021.2.2, checking and unchecking listed assets without any rhyme or reason, so I just gave up on it and went back to 2021.1. Then I got rid of the scene template altogether, it was only making things complicated.
     
    esco1979 likes this.
  5. esco1979

    esco1979

    Joined:
    Mar 18, 2014
    Posts:
    129
    Both issues are still present in 2021.2.7f1.

    To ensure it was NOT a user error, I made an exact copy of the folder with my project and then upgraded it. The project using the old version of Unity (2021.1.24f1) works fine. The copy using the newer version of Unity DOES NOT! And it is the exact same animations that have the issue just like before AND the exact same buttons (analog) as well.

    Has there been any news on these bugs? They are literally game breaking.

    EDIT: I have confirmed the issue is NOT present in 2021.1.28F1 but IS present in 2021.2.0F1
     
    Last edited: Jan 6, 2022
  6. esco1979

    esco1979

    Joined:
    Mar 18, 2014
    Posts:
    129
    **HEARS CRICKETS**

    Hello.... anyone?
     
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