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issues on ios carboard

Discussion in 'AR/VR (XR) Discussion' started by casey945, May 26, 2017.

  1. casey945

    casey945

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    Currently ios cardboard still has the following issues:

    1.When build to iphone, the VR view is distorted.

    2.When "Enable Transition View" is set to false, it should not show an instruction splash screen. But Splash Screen appears even if enable tansition view is set to false.
     
  2. joejo

    joejo

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    1. Known issue that is being fixed.
     
  3. casey945

    casey945

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    2.When "Enable Transition View" is set to false, it should not show an instruction splash screen. But Splash Screen appears even if enable tansition view is set to false.

    Issue of the second is only on ios.
     
    Last edited: May 26, 2017
  4. casey945

    casey945

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    When to update the fixed version? 2017.1.0b7?
     
  5. joejo

    joejo

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    I don't have a firm release date but when it is fixed the release notes will mention it.
     
  6. casey945

    casey945

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    The Camera rendering has problems on ios carboard in vr mode when using2x and 4x or 8x MSAA.When released to the iphone, the screen is displayed as black and flashing.When I disable Anti Aliasing the rendering becomes normal.
     
  7. joejo

    joejo

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    Please file a bug report. Make sure to include a small repro sample and all relevant hardware details and please post the case id back to this thread.
     
  8. kor

    kor

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    lemonyama likes this.
  9. thorguldager

    thorguldager

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    +1 also have the problem of "broken" stereo rendering on iOS builds.
     
  10. casey945

    casey945

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    I have report the bug,the case id is 916670.
     
  11. chilton

    chilton

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    This bug straight up broke my app.
     
  12. joejo

    joejo

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    @chilton Which bug?

    @xiesi88 Splash Screen and Transition View are 2 different things. To disable transition view you need to toggle the transition view option in the VR Device. However, at this time that setting does nothing on iOS as Google has not exposed it for us. We are working with them on resolving this issue.
     
  13. chilton

    chilton

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    Oh it's the bug where you try to run Google Cardboard in Unity on an iOS device and the eyes point in randomly wrong directions, causing the user to either force their eyes into horrible and inhuman directions or just not use your app.
     
  14. joejo

    joejo

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    That bug should be fixed in 5.6.2p1 I believe. Can you try latest patch release 5.6.2p2 and see if you get the same thing?
     
  15. chilton

    chilton

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    Will do!
     
  16. dmennenoh

    dmennenoh

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    This is happening to me in 2017.2 and 2017.3

    I just upgraded to 2017.3 and built for Metal, latest iOS, using Cloud Build. The stereo is whack... so I went back to 2017.2 and now the same thing is still happening.
     
  17. dmennenoh

    dmennenoh

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    I really need some help here. Have a large client project that is experiencing the distorted VR view when built to iOS. Using the latest Google VR SDK and building using Cloud Build. I thought this happened when I upgraded to 2017.3 but I just got my archive out and this is still happening in 2017.2 where it was fine a week or so ago.

    Anyone know what might be happening? Anyone else experiencing this?
     
  18. chilton

    chilton

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    What in the fiery hell. Seriously, this is just insane.
     
  19. dmennenoh

    dmennenoh

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    I built a super simple test with a quad and a sphere and the Google VR components in 2017.3
    Built to iOS using Cloud Build and it has the messed up stero view.
    Really not sure what is going on.
     
  20. schooltoons

    schooltoons

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    I have had a similar experience. Got a project rendering properly in 2017.2.1 before Christmas. Built and ran the same project after Christmas and it ‘s back to the distorted view. Driving me nuts!
     
  21. dmennenoh

    dmennenoh

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    In Player Settings - go under XR and uncheck Virtual Reality Supported. This will allow you to go under Resolution and Presentation - and if you have Auto Rotation for Default - make sure you uncheck Portrait and Portrait Upside Down. Then go and recheck VR Supported and build... worked for me.