I'm currently having a ton of issues connecting to Facebook through Android using their new SDK version. We've recently updated from the previous one to be able to do WebGL builds, but now the Android builds are completely broken. FB.Init does not properly initializes the SDK, even though I've assured that all of the values from Facebook settings are the same as the ones in my app settings page. FB.IsInitialized is still false after init. I tried verifying if it was still possible to do anything, but calling FB.ActivateApp would just crash the game, and trying to Login (with either Read or Publish permissions) would freeze the screen. Anyone had anything similar going on or suggests any possible fix for this? EDIT: Additional info: Tested on both a OnePlus One and a Nexus 7, latest android version installed on both. Tried unninstalling the Facebook app as well to see if it affected anything, but no changes.