5.2 brings even easier integration for some Unity services which is great. For Unity Ads I'm struggling to see how to correctly migrate though. Steps so far: It appears 5.2 no longer requires the SDK/package download from the Unity store, so I've removed that from my project (using the package uninstaller asset from the Unity Store). Once that was done the ShowOptions() creation in my code needed to be tweaked as it looks like there are differences in the Unity integrated version (specifically 'pause' appears to have been removed). Toggled on the Ads service in the new 5.2 services window. This appears to auto-create a new project, game IDs and placement identifiers that are only visible on the new Unity Ads dashboard (dashboard.unityads.unity3d.com/), completely ignoring what's currently in production. So, issues/questions are: Why are there now two dashboards? What's the long-term plan for these? Is there any way to get the in-production ads/gameIDs to show up in the new dashboard and ads services panel in the editor? Likewise for all the historical stats/data. Assuming this isn't possible will calling Advertisment.Initialize() with the old gameIDs continue to work? The hint for the method seems to imply it's mutually exclusive with having the ads service toggled on in the services panel. Should I just give up on the current/old setup? I can't see a way on the new dashboard to edit/delete the placements or see which is now default - which placement is getting checked by IsReady() ? Thanks in advance for your help.