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Issue with turning off the mipmaps of texture at runtime

Discussion in 'VR' started by unity_kkyXVyd3TQ0zHg, Sep 19, 2018.

  1. unity_kkyXVyd3TQ0zHg

    unity_kkyXVyd3TQ0zHg

    Joined:
    Sep 7, 2018
    Posts:
    2
    I cannot find a way to turn off the mipmaps of downloaded texture from www at runtime. Texture2D has property "mipChain" but that turns the photo in blue color. we can turn it off for existing photos in Import settings but what about downloaded texture at runtime;