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Issue with tiles disappearing when changing camera position

Discussion in '2D' started by QuantumDesign, Feb 7, 2020.

  1. QuantumDesign

    QuantumDesign

    Joined:
    Feb 7, 2020
    Posts:
    1
    Capture2.PNG Capture22.PNG
    I'm not exactly sure what is causing this but certain tiles refuse to be behind other tiles at certain camera positions.
     
    Last edited: Feb 7, 2020
  2. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    420
    Could you file a bug report with your project using the Unity Bug Reporter and post the case number here? Having the camera positions that cause this would be great too, thanks!
     
  3. Lo-renzo

    Lo-renzo

    Joined:
    Apr 8, 2018
    Posts:
    163
    Are these chunked tilemaps? If so, I think I'm having a similar problem ( thread ) when zooming in out or moving camera around. Tiles "pop" into existence, even with sorting order / order in layer set. From documentation, chunked tilemaps do not support sprites from different spritesheets / atlases within the same tilemap. But as I understand it should still work if there's only 1 atlas / texture per tilemap, which is the problem I have.
     
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