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TextMesh Pro Issue with text when viewing from distance

Discussion in 'UGUI & TextMesh Pro' started by Meowkai, May 1, 2017.

  1. Meowkai

    Meowkai

    Joined:
    Jan 12, 2015
    Posts:
    4
    Hi Everyone,

    It's my first time using textmeshpro - love it so far! I hope I'm not asking a dumb question, but I wasn't able to find an answer on the forums.

    My issue is that looking at the text from afar shows these transparent boundary boxes: far.PNG

    Viewing the text from up close eliminates this issue. I'm using the Distance Field Overlay shader:
    close.PNG

    Has anyone run into this issue and could perhaps point me in the right direction?

    Thank you very much!
     
  2. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    5,457
    See the FAQ on the TextMesh Pro User Forum - More specifically Q2 and Q11 :)

    In short, you are seeing these artifacts due to the Ratio of Sampling Point Size to Padding being too small.
     
  3. Meowkai

    Meowkai

    Joined:
    Jan 12, 2015
    Posts:
    4
    Wow thank you for the almost instant response! Fixed it without much pain. Thank you so much!
     
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