Search Unity

Issue with shadows + fog in universal render pipeline (disappears depending on camera angle)

Discussion in 'Universal Render Pipeline' started by bGirschig, Jan 9, 2021.

  1. bGirschig

    bGirschig

    Joined:
    Jun 8, 2014
    Posts:
    2
    Hi!

    I'm having an issue with my shadows: They disappear unless the camera is pointing in a very specific dierction:



    Without fog, the issue does not appear:



    This is my setup:
    • Unity 2019.4
    • Universal render pipeline
    • A scene that contains a floor, a directional light, a model and the camera
    • both the floor and the model use the same material:

    • Camera settings: mostly defaults except for the Environment > Background type = solid color
    • Universal render pipeline asset settings:
    • I had some baked lights but the problem still persists after removing them
    • Fog settings
    Am I doing something wrong or is this an issue with the Render Pipeline ?

    Thanks for your help!
     

    Attached Files:

    Navii0 likes this.
  2. Navii0

    Navii0

    Joined:
    Nov 23, 2019
    Posts:
    1
    Have you managed to fix it? Having the same issue.