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Issue with screen space reflection when baking lightmap

Discussion in 'Image Effects' started by ggeerts, Feb 16, 2017.

  1. ggeerts

    ggeerts

    Joined:
    Feb 16, 2017
    Posts:
    2
    Hi everyone,

    I'm new to this forum so I hope I'm in the good section.
    Here's my problem:

    when I've baked my lightmaps, some of my post process effects didn't worked anymore, especially my screen space reflection. I'm using Unity 5.5 and it seem's that this problem doesn't occur in Unity 5.4 and olders.

    My rendering path is set on deferred and I'm using the new post-process stack (which is incredible btw).


    Some screenshots:
    Post process settings: https://www.dropbox.com/s/7uxb2cdikkf513u/Post_process_stack.jpg?dl=0

    My camera settings: https://www.dropbox.com/s/waqzwusngb6c6jl/Caamera_inspector.jpg?dl=0

    My material settings: https://www.dropbox.com/s/e0s17ehwd2z6xfb/Floor_material_inspector.jpg?dl=0

    My render: https://www.dropbox.com/s/bk5yo4d5iovxicy/Camera_render.jpg?dl=0


    Hope you guys can help me :)

    Gabriel
     
  2. ggeerts

    ggeerts

    Joined:
    Feb 16, 2017
    Posts:
    2
    Someone? Up?
     
  3. Krokua

    Krokua

    Joined:
    Jul 19, 2017
    Posts:
    2
    Use Shadowmask or Baked Indirect Lightmap. Had the same problem.