Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

issue with Rigidbody code 3D

Discussion in 'Scripting' started by ijneb612, Aug 9, 2022.

  1. ijneb612

    ijneb612

    Joined:
    Sep 23, 2021
    Posts:
    12
    ive been watching tutorials and trying some diffrent things but now i came here for help.
    So ive made a script to get a basic player movement i fixed all the errors i could but i still have two i dont know how to solve the error was cs1002: : expected line 26 and 27 pls help if you know how
    screen shot and code: Screenshot 2022-08-09 123422.png

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;

    public class playermovement1 : MonoBehaviour
    {
    private Vector3 PlayerMovementInput;
    private Vector3 PlayerMouseInput;
    private float xRot;

    [SerializedField] private float speed;
    [SerializedField] private float sensitivity;
    [SerializedField] private float jumpForce;
    [Space]
    [SerializedField] private Rigidbody playerBody;

    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
    PlayerMovementInput = New Vector3(Input.GetAxis("Horizontal"));
    PlayerMovementInput = New Vector3(Input.GetAxis("Vertical"));
    MovePlayer();
    }
    private void MovePlayer(){
    Vector3 MoveVector = transform.TransformDirection(PlayerMovementInput) * speed;
    playerBody.velocity = new Vector3(MoveVector.x, playerBody.velocity.y, MoveVector.z);
    }
    }
     
  2. BABIA_GameStudio

    BABIA_GameStudio

    Joined:
    Mar 31, 2020
    Posts:
    491
    That is not what the error says. It is saying you need a
    ;
    not
    :

    However this is the compilers best guess, and I suspect it is because you have made a typo on both of those lines. On both of them you have put
    New
    instead of
    new
    .

    Also next time please post your code in code tags so that the forum properly formats it and we can see the line numbers instead of having to count our way through your script to find what lines it is referring to.
     
  3. ijneb612

    ijneb612

    Joined:
    Sep 23, 2021
    Posts:
    12
    thank alot i mean alot for your help i had some other errors that appeard after i fixed some but again i have two here i sone screen shots and code for you
    code:
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;

    public class playermovement1 : MonoBehaviour
    {
    private Vector3 PlayerMovementInput;
    private Vector3 PlayerMouseInput;
    private float xRot;

    public float speed;
    public float sensitivity;
    public float jumpForce;

    public Rigidbody playerBody;

    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
    PlayerMovementInput = new Vector3(Input.GetAxis("Horizontal"));
    PlayerMovementInput = new Vector3(Input.GetAxis("Vertical"));
    MovePlayer();
    }
    private void MovePlayer(){
    Vector3 MoveVector = transform.TransformDirection(PlayerMovementInput) * speed;
    playerBody.velocity = new Vector3(MoveVector.x, playerBody.velocity.y, MoveVector.z);
    }
    }
     

    Attached Files:

  4. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,946
    You need to fix your typing accuracy... it has to be 100% perfect at all times, no exceptions.

    When you make an error, you can fix it yourself. Here's how:

    The complete error message contains everything you need to know to fix the error yourself.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)
    - also possibly useful is the stack trace (all the lines of text in the lower console window)

    Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.

    Remember: NOBODY here memorizes error codes. That's not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.
    BE PERFECT IN EVERYTHING YOU DO HERE!!


    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

    Finally, when you have errors... go back to the top of this post.

    EDIT: it seems you are developing a rich history of completely ignoring the rules on this forum and failing to format your code. Is there a reason you are defiantly ignoring rules meant to help this process along, or did you simply forget? I refer to your posts from last week wherein you kept posting screenshots of code. Screenshots of code are NOT A THING.

    If you post a code snippet, ALWAYS USE CODE TAGS:

    How to use code tags: https://forum.unity.com/threads/using-code-tags-properly.143875/
     
  5. BABIA_GameStudio

    BABIA_GameStudio

    Joined:
    Mar 31, 2020
    Posts:
    491
    Look at how you are defining your Vector3 on those two lines. Now look at how you are doing it in the MovePlayer method. Vector3 take 3 arguments (x, y, z). You have only provided one argument in the two lines that are erroring. Fix those so you actually provide values for the three arguments.
    I would recommend looking at the documentation as well because that would show you how many arguments you need to put into your Vector3.

    Please post all code in code tags. This is in the guidelines of the forum that you should have read (it is also in the link that Kurt provided).
     
  6. ijneb612

    ijneb612

    Joined:
    Sep 23, 2021
    Posts:
    12
    thanks i got my code to work.
     
  7. ijneb612

    ijneb612

    Joined:
    Sep 23, 2021
    Posts:
    12
    thanks for the help i'll try to think about it next time.