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Issue with reflection

Discussion in 'Global Illumination' started by akshay_shah, May 31, 2018.

  1. akshay_shah

    akshay_shah

    Joined:
    May 19, 2017
    Posts:
    16
    I have a simple setup for my scene in unity.
    There are two planes as walls and three cubes as pillars.
    The floor is also a plane with scale = 3.
    I have added a reflection probe and I expect to see the reflection of the 3 pillars.
    The reflection does happen but the proportion is not correct due to the scaling of the floor.

    How can I have floor with scale = 3 but keep reflection correct as per the size of the pillars and walls?
    Below is a screenshot of what I have now.

    Thanks in advance!


    upload_2018-5-31_21-5-54.png