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Issue With Realtime GI Emissiveness

Discussion in 'Global Illumination' started by mbzdmvp, Mar 12, 2015.

  1. mbzdmvp

    mbzdmvp

    Joined:
    May 24, 2013
    Posts:
    21
    Hello,

    I am having an issue implementation a pretty basic feature of the realtime GI. I have tested this on both Windows and OS X.

    According to the documentation found here: http://docs.unity3d.com/Manual/GIIntro.html (At the bottom)
    • Animating the emissiveness of a neon sign’s material so it starts glowing onto its surroundings when it is turned on.
    I can not get this to work. I have two static objects and the GI works fine when not in play mode, but when I animate the color/emissiveness while playing I see no change.

    I have attached a Youtube video example.



    Is this a bug or simply not yet implemented?
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
  3. mbzdmvp

    mbzdmvp

    Joined:
    May 24, 2013
    Posts:
    21
    Ah, thank you!