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Issue with Point Light applied on Isometric Tilemap Tiles

Discussion in '2D Experimental Preview' started by MadMimic, Jan 9, 2019.

  1. MadMimic

    MadMimic

    Joined:
    Jan 23, 2013
    Posts:
    12
    Hello

    Hello

    When I apply Point Light (or Spot) on Isometric Tiles they seem to be transparent. This problem don't occur with Directional Light. I'm using Diffuse material.


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  2. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    Could you share the component settings for your Tilemap GameObject, such as for the Tilemap and TilemapRenderer?

    You could try setting the Rendering Mode to Individual inside the TilemapRenderer component and see if that helps with this?
     
  3. MadMimic

    MadMimic

    Joined:
    Jan 23, 2013
    Posts:
    12
    Hi, ChuanXin

    As you suggest, change the Rendering Mode to Individual worked like a charm! Thank you very much.
     
  4. Perridot

    Perridot

    Joined:
    Jan 15, 2018
    Posts:
    4
    Hey, I'm wondering how you were able to get your tile maps to receive lighting. Whenever I use the 2D renderer it doesn't change their default material to lit-default
     
  5. raevpet

    raevpet

    Joined:
    Mar 7, 2015
    Posts:
    1
    If you apply a shader to the tilemap, like in the video below, they will receive light. Keep in mind, the light is still 3D and might not have the desired effect. Didn't do what I wanted anyway. :)