I'm fairly new to unity and am basically just learning the simple stuff, sorry in advance if this is a dumb mistake, and for the inevitable formatting errors. I have a player in a 2d game, that will walk over a flower that has a Box Collider 2d with IsTrigger checked, and then the following script on the player object should send a message to let me know the player collided with the trigger using UnityEngine; public class Itempickupchecker : MonoBehaviour { void OnTriggerEnter(Collider other) { Debug.Log("Flower picked up"); } } however when the player walks over the flower nothing happens. The collider on the flower is this: and the colliders on the player are these: I think the issue is either a typo, something wrong with the colliders/rigidbody or me using some function or component meant for a 3d game perhaps, but im not really too sure thanks for any help
I believe so, if i make the flower's collider not a trigger then the player can bump into it and stand on it etc
OnTriggerEnter() is the 3D version. You want this: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerEnter2D.html