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Issue with my hair in Unity HDRP

Discussion in 'High Definition Render Pipeline' started by saiko90, Jun 25, 2020.

  1. saiko90

    saiko90

    Joined:
    Dec 3, 2013
    Posts:
    2
    Hey folks !

    Hope everyone is fine !

    I need some help in one of my character on the HDRP mode in Unity (first time I use it so i'm kind of newbie ^^).

    For a reason I don't know, my hair is not setup properly using Shader Lit same for my eyes lashes...
    In normal mode using shader standard everything is great but using HDRP with Lit the hair and eyes lashes looks like not working.

    If anyone have an idea it will be very helpful for me and thanks !

    My unity version is 2019.1.11

    https://imgur.com/ZCy96OR
     
  2. jonbeilin

    jonbeilin

    Joined:
    Mar 16, 2018
    Posts:
    6
    Hi! The problem is that the surface is Opaque with no alpha clipping, which means that the entire surface is being rendered regardless of the alpha value of the hair texture.
     
  3. saiko90

    saiko90

    Joined:
    Dec 3, 2013
    Posts:
    2
    Thanks for your tips !
    Actually the problem was the texture of the hair itself.
    I changed my hair texture by a transparente one and everything back to the normal (I also changed the "opaque" menu by "transparente" in the material.

    Thanks again !