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Issue with Multi-Aim constraint

Discussion in 'Animation' started by pedroone, Oct 11, 2021.

  1. pedroone

    pedroone

    Joined:
    Oct 15, 2017
    Posts:
    2
    I'm currently unable to have my character's head aim at a target, no matter how much I tweak the aim axis. My character was exported from Blender (fbx) with Y-forward and Z-up, and then I added the bake axis conversion option in Unity.

    Not sure if this is helpful: Currently, the head bone has the local Y-axis pointing behind the head (z points up, x points to the character's right). I've been trying using -Y as the aim axis to no avail.

    Thank you,
    Pedro
     
  2. razzraziel

    razzraziel

    Joined:
    Sep 13, 2018
    Posts:
    396
    head is rotating wrong or not rotating at all?