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Issue with MU interfacing with MAX/Msp

Discussion in 'Scripting' started by ablanton, Dec 13, 2014.

  1. ablanton

    ablanton

    Joined:
    Dec 13, 2014
    Posts:
    3
    Hi Forum,

    I am new to Unity and I think I'm missing something fundamental. I have downloaded the MU example from Virginia Tech http://disis.music.vt.edu/main/portfolio.php and I can successfully trigger events in Unity with Max. However from the example if I duplicate the Cube exactly and send in the message from Max, only one cube rotates.

    Do I somehow need to instantiate the second cube that I am missing? I have been looking in the JitMessenger script because that is the only place that mentions transform based on x y and z.

    Hopefully this all makes sense and any help is greatly appreciated.
     
  2. ablanton

    ablanton

    Joined:
    Dec 13, 2014
    Posts:
    3
    In case anyone else has this issue it is in fact a issue with object naming and instanciantion.

    So if I duplicate the cube exactly from the example, I still need to change the name of the object then the object can receive messages from max.

    ~ regards
     
    Anton-V likes this.
  3. Anton-V

    Anton-V

    Joined:
    Feb 28, 2014
    Posts:
    2
    Hello people,

    Anyone knows why I get this msg :

    Couldn't open Assets/Plugins/jitTexture.bundle/Contents/MacOS/jitTexture, error: dlopen(Assets/Plugins/jitTexture.bundle/Contents/MacOS/jitTexture, 2): no suitable image found. Did find:
    Assets/Plugins/jitTexture.bundle/Contents/MacOS/jitTexture: mach-o, but wrong architecture

    Thanks in advance !
    Anton V.