Hello, I am getting the following error in my console after importing a UI that was from an older project which was started in 2019.x, then upgraded to 2020.x. I simply exported the UI as an asset and imported it into the new project. My current project is 2022.1.17f1 and TextMeshPro 3.0.6 is what I have installed via the PackageManager. Error: MissingReferenceException: The variable m_sharedMaterial of TextMeshProUGUI doesn't exist anymore. You probably need to reassign the m_sharedMaterial variable of the 'TextMeshProUGUI' script in the inspector. Originally I had about 40+ of these and as I went through the UI I was able to find the troubling TextMeshPro text fields that were appending the TMP_SubMeshUI object. I replaced all of them and that seemed to have solved the problem except for just 4 errors now. I have thoroughly gone through my UI objects and validated that all the TextMeshPro text objects have been replaced, however, I am still seeing the error 4 times in my console on re-compile. I am open to suggestions on how to go about fixing this. It's not causing my project to crash, but it is annoying and I would like to reconcile the issue. Any suggestions on how I could trace down the offending code or objects? Due to an NDA, I can't post a sample project, so I'm on my own to resolve it. Any suggestions would be greatly appreciated. The most detail I have in the console per error is the following: MissingReferenceException: The variable m_sharedMaterial of TextMeshProUGUI doesn't exist anymore. You probably need to reassign the m_sharedMaterial variable of the 'TextMeshProUGUI' script in the inspector. UnityEngine.Material.GetFloat (System.String name) (at <790a43858b4b404fbe02a2b7b4a0d9d6>:0) TMPro.TMP_SubMeshUI.UpdateMaterial () (at Library/PackageCachefirstname.lastname@example.org/Scripts/Runtime/TMP_SubMeshUI.cs:710) TMPro.TMP_SubMeshUI.SetMaterialDirty () (at Library/PackageCacheemail@example.com/Scripts/Runtime/TMP_SubMeshUI.cs:617) UnityEngine.UI.MaskableGraphic.OnValidate () (at Library/PackageCachefirstname.lastname@example.org/Runtime/UI/Core/MaskableGraphic.cs:202) Thanks!