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Issue with key input on build 2015101801 on Arch Linux

Discussion in 'Linux' started by gsingh93, Nov 29, 2015.

  1. gsingh93

    gsingh93

    Joined:
    Jan 24, 2014
    Posts:
    3
    I used the original build of Unity on Linux and everything worked fine, but I updated today to build #2015101801
    on Arch Linux, and I'm having issues with player movement now.

    I've created a new project, created a new Cube, and attached this script to it:
    Code (csharp):
    1. using UnityEngine;
    2. using System.Collections;
    3.  
    4. public class Player : MonoBehaviour {
    5.         void Update () {
    6.             if (Input.GetKeyUp(KeyCode.UpArrow)) {
    7.                 Debug.Log("Up");
    8.                 transform.position = new Vector3(transform.position.x + 1f, 0f, 0f);
    9.             }
    10.         }
    11. }
    12.  
    Two issues happen. First, if "Maximize on Play" is not selected, focus is lost from the Game view after each key press.

    Second, I have to hit the arrow keys many times (up to 30 seconds in some cases), to get any movement on the screen.
     
  2. Jjules

    Jjules

    Joined:
    Dec 25, 2012
    Posts:
    33
    Im having a similar issue. Anybody?
     
  3. gsingh93

    gsingh93

    Joined:
    Jan 24, 2014
    Posts:
    3
    Can any Unity developers repro this issue?