Hello I am trying to develop a scene thatwhen a player goes underwater, it kinda has a underwater effect. I put the following in the fixed update function in my player. Code (csharp): ... //my water addon var underwater = 8.24; if(transform.position.y < underwater) { color = Color (56.0, 166.0, 198.0, 122.0); RenderSettings.fogColor = color; RenderSettings.fogDensity = 0.1; } else { color = Color (78.0, 163.0, 163.0, 255.0);// was 78.0, 142.0, 149.0, 122.0 RenderSettings.fogColor = color; RenderSettings.fogDensity = .0004; } //end water My problem is that the fog shows up when the player is underwater, but it is always white. I tried changing the color, but its not working.. I'm trying to give it a blueish color. Is this a known bug in Unity or am I doing something wrong? Can I get some help? Thanks in advance.