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Issue with Dynamic Fonts not displaying correctly in standalone

Discussion in 'UGUI & TextMesh Pro' started by lamplightforest, May 28, 2019.

  1. lamplightforest

    lamplightforest

    Joined:
    Aug 23, 2015
    Posts:
    12
    I'm having an issue with dynamic fonts. I'm using Open Sans regular as pictured in the body text of the attached screenshot. The top line of title text should be Open Sans semibold, but instead it's applying a "fake" bold to Open Sans regular.

    Both the Regular and Semibold fonts are set to Dynamic and Include Font Data and they both show references to each other in the inspector. In a standalone build on a computer that has these fonts it will display properly, but if those fonts are not already present they display as shown in the screenshot.

    The issue is not limited to Open Sans fonts, but I'm just being specific here for the sake of clarity.

    Screen Shot 2019-05-27 at 4.20.23 pm.png
     
  2. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    Is that using the Legacy text system / UI Text or TextMesh Pro (TMP)?
     
  3. lamplightforest

    lamplightforest

    Joined:
    Aug 23, 2015
    Posts:
    12
    I'm on Unity 2017.2.0f3, using UI <Text> components (not TextMesh Pro)