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Issue with Cinemachine

Discussion in 'Unity Reflect' started by unity_aica01, Oct 21, 2020.

  1. unity_aica01

    unity_aica01

    Joined:
    May 19, 2020
    Posts:
    86
    Hi there!
    I am having a issue that is confusing me a lot:
    I am creating a custom viewer for my company, and i wanted to include some cameras to focus on some functionalities like a general view of the model (like an orbital track or a main tour). The issue comes when I import any CM virtual cam in to the scene, I use to deactivate the other cameras in the scene to see how i am setting up the new one. The case is that the preview turns black and a message appears saying "Display 1 no cameras rendering", and I don´t understand why (is not like a standard camera that you have to choose the target display)
     
  2. unity_aica01

    unity_aica01

    Joined:
    May 19, 2020
    Posts:
    86
    I have already include other Cine Machine Cameras to the scene to inspect some elements and worked fine, Idk why i cant add this one.
     
  3. mika_leonard

    mika_leonard

    Unity Technologies

    Joined:
    Dec 9, 2019
    Posts:
    20
    tomiw04, loutha and unity_aica01 like this.
  4. unity_aica01

    unity_aica01

    Joined:
    May 19, 2020
    Posts:
    86
    Yep, like half an hour later I realized that I need the cinemachine brain script attached to my main camera and now works fine!
    Ty so much for the reply!