Hi there! I am having a issue that is confusing me a lot: I am creating a custom viewer for my company, and i wanted to include some cameras to focus on some functionalities like a general view of the model (like an orbital track or a main tour). The issue comes when I import any CM virtual cam in to the scene, I use to deactivate the other cameras in the scene to see how i am setting up the new one. The case is that the preview turns black and a message appears saying "Display 1 no cameras rendering", and I don´t understand why (is not like a standard camera that you have to choose the target display)
I have already include other Cine Machine Cameras to the scene to inspect some elements and worked fine, Idk why i cant add this one.
Hi, Is the CM virtual cam you imported, the gameobject with a cinemachine script attached to it? Only importing that game object in your scene is not enough, you also need to attach a cinemachine brain to one of your cameras. If you deactivated all you cameras, I assume that's why you got that message. https://docs.unity3d.com/Packages/com.unity.cinemachine@2.3/manual/CinemachineSetUpVCam.html
Yep, like half an hour later I realized that I need the cinemachine brain script attached to my main camera and now works fine! Ty so much for the reply!