Search Unity

Issue with assetbundle content after scene change

Discussion in 'Editor & General Support' started by deraggi, Dec 12, 2017.

  1. deraggi

    deraggi

    Joined:
    Apr 29, 2016
    Posts:
    88
    Hi,

    when running my game in the editor, I'm struggeling with an odd phenomenon. This works fine in build.

    I have an Assetbungle and all assets in the Streamingassets folder. The assetbundle is loaded on game start and assigned to an DontDestroyonload component so I can access it from all scenes.

    When I run my game, this is how my assetbundle looks in debug mode:

    upload_2017-12-12_22-10-40.png

    Now, I'm changing my scene and not touching my asset bundle or it's assignment

    What I find now is that several assets are not loaded properly. The bundle in debug mode looks like this:

    upload_2017-12-12_22-11-55.png

    Any ideas what is causing this?

    Thanks!