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Issue when trying to manually render camera & draw fullscreen RenderTexture

Discussion in 'General Graphics' started by GoGoGadget, Mar 11, 2015.

  1. GoGoGadget

    GoGoGadget

    Joined:
    Sep 23, 2013
    Posts:
    864
    Hi,

    I'm currently trying to manually draw a RenderTexture to the screen (whilst the camera is disabled), and use that as the final rendered frame sent to the display. Right now, it looks like Unity 5 still might have an issue in it that also occurred in Unity 4, which essentially means that you need at least 1 active camera in the scene for anything to be displayed.

    Now, with the frame debugger in U5, I can actually see where that last "Draw Dynamic" is screwing everything up - the step before it, everything is perfect - the RenderTexture is the right size, and has been drawn to the screen (using Graphics.DrawTexture). I'm wondering - does anybody know a workaround for this, apart from adding another (enabled) camera to the scene?

    Just before: Everything is as expected

    Then, grey screen, nothing ends up getting displayed (not even in-editor "stats"):
     
    Last edited: Mar 11, 2015