Hi all, I'm having an issue when blending between two cameras whereby my camera flips around to point in the opposite direction as it transitions over long distances. For example, in the video linked below, the first blend transition works well (short distance). In the second transition (medium distance), you can see the camera begin to rotate at the transition's midpoint. In the third transition (long distance), you can see the camera rotate backwards at the transition's midpoint. https://drive.google.com/open?id=1qS6-Hp4lcR5iG-Q_a_iWggfbxfGvmOSp My question is how can I prevent the camera from rotating like this during a blend so that all the transitions look like the first one? Some of my settings that may be relevant (?!): - I am using a Free Look Camera, transitioning into a Virtual Camera. - Both cameras have a Blend Hint of Spherical Position. - The Free Look camera has both a Follow transform and a Look At transform (which doesn't move during the transition). - The Free Look camera has its Heading Definition set to Target Forward. - The Free Look camera has all Aim rigs set to Hard Look At with no Look At Override. - The Virtual camera has a Look At target transform but no Follow transform. - The Virtual camera has its Aim set to Composer. What I have tried: - Adjusting the Blend Hint of both cameras (Spherical Position/Cylindrical Position). Whilst changing this setting does affect the transition somewhat, it still has the issue described above. - Using a Custom Blend asset on the Brain but this only appears to control the easing. Any advice is much appreciated, thanks! -andy.