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Issue bringing animations into unity

Discussion in 'Animation' started by Lord_Muffincake, May 10, 2014.

  1. Lord_Muffincake

    Lord_Muffincake

    Joined:
    May 9, 2014
    Posts:
    3
    Here is the issue: when I import the animations into Unity everything but the arms animate, I suspect the issue has to do with my rig. The arms are driven by an IK spline in the arms to create stretchy tube-like arms. It works fine in Maya but when I export it to an .fbx and bring it into Unity the arms are stuck in the T-pose and won't move.

    Any help would be greatly appreciated.
     
  2. shaderop

    shaderop

    Joined:
    Nov 24, 2010
    Posts:
    942
    Can you try baking the animations before exporting them and see how that goes?
     
  3. Lord_Muffincake

    Lord_Muffincake

    Joined:
    May 9, 2014
    Posts:
    3
    We generally bake all our animations when we export it anyways.
     
  4. shaderop

    shaderop

    Joined:
    Nov 24, 2010
    Posts:
    942
    Then please do accept my most humble apologies for wasting your time, your lordship. I promise it won't happen again. :)
     
  5. Lord_Muffincake

    Lord_Muffincake

    Joined:
    May 9, 2014
    Posts:
    3
    Is there a way to bake the movement that is already generated from the curve on to the joints themselves for export purposes? I'm hoping I can bypass the problem this way.

    And I still appreciate that you tried to help, shaderop. :)
     
  6. Mecanim-Dev

    Mecanim-Dev

    Unity Technologies

    Joined:
    Nov 26, 2012
    Posts:
    1,675
    Hi Lord muffin!

    Please log a bug with your file, normally Unity bake all the animation when we detect such case but seem to be failing in this case.

    Thanks,
    Sonny