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Bug Issue baking lighting with custom shader graph materials (URP - Deferred)

Discussion in '2021.2 Beta' started by eduroam, Oct 11, 2021.

  1. eduroam

    eduroam

    Joined:
    Jul 2, 2015
    Posts:
    48
    HI Guys, I'm working with the settings (image: setting_1).

    My intention is to use real-time shadow (Mixed directional light) inside 15 mt, and after 15 mt use bake data.

    I'm using Deferred Render. If I use a URP-Lit material look that everything is fine (image: LitUnity).

    But in my project, I'm using custom shaders (Shader graph), and if I use a custom shader graph there is a bug after the 15 mt, the mesh is not taking the info from the baking light. (image: ShaderGraphCustomMat).

    With Forward rendering works fine, the problem is with Deferred.

    Unity 2021.2.0b14 - URP.

    Thanks.
    Eduardo
     

    Attached Files:

  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,143
    Hi Eduardo,

    Could you please submit a bug report for this issue with the reproduction project attached?
     
  3. eduroam

    eduroam

    Joined:
    Jul 2, 2015
    Posts:
    48
    Hi guys, any update about in what version this issue could be fixed. I uploaded a bug report time ago in the beta version the number ticket is 1372326

    Thanks and regards.
    Eduardo
     
  4. primaerfunktion

    primaerfunktion

    Joined:
    Jan 16, 2012
    Posts:
    98
    It's been quite a while now. Any updates? @LeonhardP
     
  5. eduroam

    eduroam

    Joined:
    Jul 2, 2015
    Posts:
    48
    LeonhardP likes this.
  6. eduroam

    eduroam

    Joined:
    Jul 2, 2015
    Posts:
    48
    Hello, considering that recently launched 2021 LTS, could be possible to consider a backport to this issue for HDRP 12.

    it will be really helpful, our project needs this feature and I think that could be possible fix it in older version of HDRP.

    Thanks and regards
     
  7. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,143
    Backports for 21.3 and 22.1 are being worked on.