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[issue]3ds Max vray texture baking

Discussion in 'Formats & External Tools' started by schetty, Jan 20, 2015.

  1. schetty

    schetty

    Joined:
    Jul 23, 2012
    Posts:
    424
    Hi,

    i have baked the texture in 3ds max using the vray. once i baked the texture with vray complete map i assigned that textures in that object(simple sphere and plane) and delete the vray light. I got the light effect in 3ds max.

    I imported that 3ds file into the unity and assigned the same texture(without compressed) what i have used in the max, but here i cannot get that light effect. Once i add the directional light then i m getting but baked texture dont need any extra light i think.

    I have added the screenshot of those images below:
    3ds Max, Unity without light, unity with light.
     

    Attached Files: