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IsReadyForRecording always false

Discussion in 'Unity Everyplay' started by Tagglar, May 5, 2017.

  1. Tagglar

    Tagglar

    Joined:
    Jul 14, 2015
    Posts:
    9
    I have opened a bare project with nothing but Everyplay and a script to access it, and I cannot get it to record. I've set up the client id and secret, and am using the default auth target, but IsReadyForRecording stays false. The ReadyForRecording delegate fires, and also returns false.

    I've tested this on a Samsung S4 running 4.3, an S6 running 7.0, and a Galaxy Tab running 5.1.1. All of them return true for IsSupported, but false for IsReadyForRecording and IsRecordingSupported. What could be causing this?
     
  2. ev3d

    ev3d

    Joined:
    Apr 19, 2013
    Posts:
    327
    any solution?
     
  3. pmjo

    pmjo

    Unity Technologies

    Joined:
    Sep 17, 2013
    Posts:
    245
    There was a problem with ReadyForRecording on newer Unity versions. It should now be fixed in the latest 2150-1570 release.