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Isometric Tilemap sorting does not work in chunk mode

Discussion in '2D' started by Re2Go, May 1, 2019.

  1. Re2Go

    Re2Go

    Joined:
    Jan 17, 2019
    Posts:
    7
    Following the instructions from both here: https://blogs.unity3d.com/2019/03/18/isometric-2d-environments-with-tilemap/ as well as here https://forum.unity.com/threads/isometric-tilemap-sorting-issues.554914/

    I can not get the tilemap to sort correctly in chunk mode. It works fine in individual mode, but the performance loss is (obviously) immense.

    Is this a bug, or is the information in the thread/blog post just wrong

    edit: I found a dev more or less saying that youre just intended to use Individual mode. This is rather ridiculous as it defeats the whole purpose of using a tilemap in the first place. There is no reason (apart from a horrible underlying architecture) this should be the case.
     
    Last edited: May 2, 2019
    adamiss5138 likes this.