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Isometric Tilemap in 2017.2.0?

Discussion in '2017.2 Beta' started by Nyrax, Jul 19, 2017.

  1. Nyrax

    Nyrax

    Joined:
    Apr 3, 2015
    Posts:
    1
    Hi Unity Devs,

    we were excited when we read about the new tilemap implementation in Unity 2017.2.0, because we could use it for an upcoming project! :) We are especially interested in the isometric feature and would like to know if it will be part of Unity 2017.2.0?

    Thanks and best regards
    Nyrax
     
  2. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

    Joined:
    Jan 27, 2016
    Posts:
    253
    Hi @Nyrax
    We're equally excited about releasing Tilemap in 2017.2 - Unfortunately Isometric features will not be in this release. Although the Grid can be customized for Iso tiles, what we mean by Isometric features is all the other support for making isometric tile based games, such as the different sorting requirements. We're currently developing, improving and researching more in-depth solutions that would cover a greater general usage for the various types of isometric games. While this work continues, we did not want to hold back the Tilemap release, as it is already a robust tool set for tiles.
     
  3. Magnitude9

    Magnitude9

    Joined:
    Jul 11, 2017
    Posts:
    7
  4. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

    Joined:
    Jan 27, 2016
    Posts:
    253
    @Magnitude9
    Unfortunately Iso and Hex layouts will not be in this 2017.2 release. This is due to the reasons I mentioned above.l
     
  5. goodfishgames

    goodfishgames

    Joined:
    Oct 6, 2017
    Posts:
    1
    Thanks for the above information.

    Do you have the details on the projection used in the isometric tilemap?

    Any idea on the timeframe?
     
  6. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

    Joined:
    Jan 27, 2016
    Posts:
    253
    @goodfishgames - Currently no timeframe on these. The projection is a typical isometric 30 degree projection, if that is your question. Naturally as a whole we are looking at different uses and types of "isometric" projections in relation to games.
     
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